ft:scenarios
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ft:scenarios [2022/12/03 11:29] – sam | ft:scenarios [2022/12/10 11:51] – sam | ||
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====== Full Thrust Scenarios ====== | ====== Full Thrust Scenarios ====== | ||
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+ | Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' | ||
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+ | In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft. | ||
The following are some scenarios beyond a simple 'meet and and destroy' | The following are some scenarios beyond a simple 'meet and and destroy' | ||
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A //Capital Ship// is considered to be MASS 100+. | A //Capital Ship// is considered to be MASS 100+. | ||
- | ==== Destroying a ship ==== | + | ==== Destruction Points |
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+ | Escorts: Whoever gets the killing blow gets the point for destroying it, regardless of how much they or anyone else has actually done. | ||
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+ | Cruisers: 1pt for the second threshold, 1pt when they are destroyed. | ||
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+ | Capital Ships: One point each time they are forced over a threshold, including a point when they are destroyed. Ships with advanced hulls give 2 points on destruction. Gives a total of 4 points. | ||
- | Whoever gets the killing blow against a ship gets the points for destroying it, regardless of how much damage they (or anyone else) actually did. | ||
===== Scenarios ===== | ===== Scenarios ===== |
ft/scenarios.txt · Last modified: 2022/12/10 11:56 by sam