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ft:troops [2014/07/30 21:45] – [Unit Types] samft:troops [2020/07/06 17:31] sam
Line 25: Line 25:
 | Riflemen  | 1         | 3              | | Riflemen  | 1         | 3              |
 | Engineers | 1         | 3              | | Engineers | 1         | 3              |
 +| APCs      | 1*        | 4*             |
 | Tanks     | 1         | 2              | | Tanks     | 1         | 2              |
 | Gunships  | 1         | 2              | | Gunships  | 1         | 2              |
 | Artillery | 1         | 2              | | Artillery | 1         | 2              |
  
-Extra space is required in the transport in order to provide support, workshops, living space etc.+* APCs includes a platoon of troops (riflemen or engineers) as well as support staff. APCs by themselves take up 2 space for long distance storage. 
 + 
 +Extra space is required in the transport in order to provide support, workshops, living space etc. It is assumed that any 'off board' movement (such as jump travel, or moving between worlds) requires a 'Transport Ship'. Troops and equipment are then loaded onto a drop ship at the start of the game for travel down to the planet.
  
 ===== Drop Ships ===== ===== Drop Ships =====
Line 38: Line 41:
  
 ===== Units ===== ===== Units =====
 +
 +Units are abstracted into types based on their general roles and capabilities. Different types of units are good against others, so a mix may be needed. 
  
 ^ Unit Type ^ Move ^ Range ^ Good v                        ^ Bad v ^ ^ Unit Type ^ Move ^ Range ^ Good v                        ^ Bad v ^
ft/troops.txt · Last modified: 2020/07/11 13:27 by sam