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Hestmark Highlands

The Hestmark Highlands are a region of dry hills and plateaus east of the County of Sunndi, on the coast of the Aerdi Sea. It is mostly populated with dwarves and gnomes, though the recent upheavals have led to the expansion of goblinoids into the region.

The main city of the area is Dullstrand.

Factions

Sunndi

A Former province of the Great Kingdom that has recently declared independence. Has a high tolerance of all the human and demi-human races. It would like to bring The Dullstrand under its control though.

The Scarlet Brotherhood

They have recently claimed a lot of land to the south west, and seek to dominate the region.

The Great Kingdom

To the north, the remnants of the Great Kingdom seek their own domination of the region, and many of the recent goblinoid incursions are due to them.

The Drow

The Drow have been manipulating events here for a while from their cities in the underdark. Behind it all seems to be Eclavdra of House Eilservs, and the focus of the campaign is now shifting to deal with her.

Events

The party has finished clearing out a group of Goblins and Hobgoblins who had taken over the ruins of an ancient Suloise temple. The temple has had many occupiers, from the original Suloise, their elven slaves and also a Beholder Cult worshipping Beltar the goddess of malice.

They have rescued a monastery of Pelor from a group of Bugbears and evil Monks of the Scarlet Brotherhood, who seem to be in league with a group of goblins led by 'King Nak', as well as possibly some Drow and a Necromancer to the south in the Vast Swamp who seems to be managing it all. The party managed to kill a small dragon, then discovered that it's mummy was very upset.

Whilst making a raid on King Nak, the party are forced to escape using a plane shift when cornered by hill and stone giants. They turn up in the Seven Heavens, and are sent back just in time to rescue a town from an attack by a much of vile cultists.

The cultists dealt with, they are ready to raid King Nak again. They now have a lot more info about him (apparently the cultists were also Scarlet Brotherhood, but consider the Necromancer a renegade, so were planning their own attacks), and the Drow that are working with the goblins.

King Nak has been defeated, as has the Drow priestess who was dealing with him. The last of the Drow and their minions have also now been cleared from the area, leaving the way clear to the Underdark.

Rather than head immediately down into the Underdark, the party decided to deal with the Scarlet Brotherhood Necromancer known as Kel Aval first though, who was located in the Vast Swamp. He lived beneath a shining tower that stood in the middle of a town of Lizardfolk. Beneath the tower was an ancient tomb that had been inhabited by various factions over the centuries, including some priests of Pelor who had hidden the evil artefact known as the Eye of Vecna here.

Eventually the tomb was cleared of undead, and the Necromancer/Lich was slain, putting an end to the plans of the Scarlet Brotherhood in the region (at least for a while).

Seeking a way to destroy the Eye, they headed to Sigil, also known as the City of Doors in the outer planes. A Githzerai lore master there known as Mr Croop was thought to have the knowledge and capability to destroy such artefacts. Unfortunately, Mr Croop is kidnapped during negotiations by some Planetars and the group has to try and rescue him. It turns out to have been the god Thoth behind the kidnapping, and after a trip to a demi plane deep inside the Astral they rescue him and hand over the Eye.

The group are now heading down into the Underdark to deal with the Drow.

Maps

Included here are some of the maps from the Roll20 campaign. These are the base maps, without the various bits of dungeon dressing added within Roll20, so in some cases stairs, tables, altars and floor markings may be missing.

Suloise Temple

An investigation into a goblin lair resulted in a discovery that it was built on top of an ancient Suloise temple filled with undead, including a demi-lich (which was left well alone).

Encampments

The following maps are each standalone. The first is of a small village, the second of a Bugbear camp and the third was a stronghold for a group of devil worshippers. Each map is 4200x3150px (60×45 squares) in size.

Giants, Goblins and Drow

The Goblin King Nak ruled from his stronghold near a river. The above ground map is 9450×6300 pixels in size (135 x 126 D&D squares, at a scale of 70px = 5ft), so is included here as an archive of tiled images which were actually used in Roll20. The below ground map was a stronghold of the Drow, which led to the Underdark.

Necromancer

In the Vast Swamp was a town of lizard folk that had grown up around a magical tower. The tower consisted of three floors above ground, and two below the ground before opening up into an ancient complex of tombs in which the Necromancer himself lived.

hestmark/index.1440949653.txt.gz · Last modified: 2015/08/30 15:47 by sam