magnimar:roll20:initiative
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In many situations, each side in a combat will be aware of each other at the point that combat begins. In this case everybody rolls initiative normally, and there is no surprise round. | In many situations, each side in a combat will be aware of each other at the point that combat begins. In this case everybody rolls initiative normally, and there is no surprise round. | ||
- | Initiative is rolled at the point combat begins - not whilst preparing or waiting. As soon as it is possible for a combat action to occur, initiative is rolled, and not before. | + | Initiative is rolled at the point combat begins - not whilst preparing or waiting. As soon as it is possible for a combat action to occur, initiative is rolled, and not before. e.g., if one side is waiting to open a door to charge in and attack the other side, then initiative is rolled when the door is opened. |
+ | |||
+ | === Surprise === | ||
+ | |||
+ | If everyone was expecting combat, there is no chance of surprise. | ||
+ | |||
+ | If combat was unexpected, say two groups walking casually into each other, everyone makes a DC 10 // | ||
+ | |||
+ | If combat was really unexpected, say two groups running into each other, then it's a DC 20 // | ||
==== One Person Begins Combat ==== | ==== One Person Begins Combat ==== | ||
- | If there is one person | + | If there is one creature |
+ | * Someone who opens a door ready to fight. | ||
+ | * Someone who initiates an ambush. | ||
+ | * Someone who draws a weapon during a conversation. | ||
This is implemented in the scripts by starting combat with a single token. If only one token is added at the start of combat, then that token takes 20 and has surprise. | This is implemented in the scripts by starting combat with a single token. If only one token is added at the start of combat, then that token takes 20 and has surprise. | ||
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Everybody else then gets added to the initiative, with a possibility of either being surprised, or having surprise. | Everybody else then gets added to the initiative, with a possibility of either being surprised, or having surprise. | ||
+ | === Ambush === | ||
+ | |||
+ | In an ambush, the initiator makes a //Stealth// check, and anyone who was not aware of them makes a // | ||
+ | |||
+ | In an ambush situation, one person on the ambushing team must be designated as the initiator. The rest of the team don't need to make a surprise check - they automatically have surprise and roll initiative. | ||
+ | |||
+ | === Deception === | ||
+ | |||
+ | Where everyone is aware of each other, but the initiator surprises people by suddenly starting a fight, then they instead make a //Bluff// check. Everyone else makes a //Sense Motive// check, and on success get to act in the surprise round, otherwise they are surprised. | ||
+ | |||
+ | ==== Readying Before Combat ==== | ||
+ | |||
+ | It is not possible to //ready// or //delay// an action before combat actually begins. Regardless of whether people were aware of the possibility of combat or not, everyone is //always// flatfooted at the start of combat. If this weren' | ||
+ | |||
+ | You can have your weapon out, but creatures always take a moment to start acting once combat actually begins. | ||
+ | |||
+ | In the surprise round, you can //ready// an action (but cannot move beforehand, since you only get a single standard or move action in the surprise round), but cannot //delay//. You can select to do nothing if you want to. | ||
+ | |||
+ | === Example === | ||
+ | |||
+ | Alice is waiting round a corner for Bob to walk past. Alice is initiating the combat, so as Bob is about to round the corner, she makes a //Stealth// check, and takes 20 on her initiative, automatically gaining surprise. | ||
+ | |||
+ | Bob makes a // | ||
+ | Assuming that Alice beats Bob's initiative, then she can ready an action to hit him as soon as he comes within range. |
magnimar/roll20/initiative.1522421130.txt.gz · Last modified: 2018/03/30 14:45 by sam