magnimar:roll20
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magnimar:roll20 [2017/06/11 12:25] – sam | magnimar:roll20 [2019/03/03 10:49] – sam | ||
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Note that when I say ' | Note that when I say ' | ||
+ | |||
+ | ==== Combat ==== | ||
+ | |||
+ | === Start Combat === | ||
+ | |||
+ | Provides a quick and easy way to start a new combat, adding the selected tokens to a new initiative track. Any existing initiative track is cleared. | ||
+ | |||
+ | < | ||
+ | ?{Start New Combat|Normal, | ||
+ | </ | ||
+ | |||
+ | === Modify Combat === | ||
+ | |||
+ | This adds (or removes) tokens from an existing initiative track. | ||
+ | |||
+ | < | ||
+ | ?{Add to Combat|Normal, | ||
+ | </ | ||
+ | |||
+ | Note the } in the macro. This is important (it represents an embedded ' | ||
+ | |||
+ | === Actions === | ||
+ | |||
+ | This provides some actions for making tokens ready an action, or delaying or undelaying them. | ||
+ | |||
+ | < | ||
+ | ?{Delaying Action|Delay, | ||
+ | </ | ||
+ | |||
+ | Delay / Ready - The current //active// token (in the turn order) will be marked as delayed or readied. | ||
+ | |||
+ | Undelay - The current // | ||
+ | |||
+ | ==== GM Tools ==== | ||
+ | |||
+ | < | ||
+ | ?{GM Toolbox|Naming, | ||
+ | </ | ||
==== !Initiative ==== | ==== !Initiative ==== | ||
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< | < | ||
[[? | [[? | ||
+ | </ | ||
+ | |||
+ | If you want a limited number of macros, then the following super-macro allows you to select which sets of skills to roll. The first item on the list are //Common// skills, which are the sort of skills which are rolled regularly. The rest are broken down by category. | ||
+ | |||
+ | < | ||
+ | ?{Select Skill Group|Common, | ||
</ | </ | ||
magnimar/roll20.txt · Last modified: 2019/04/28 13:58 by sam