magnimar:roll20
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
magnimar:roll20 [2017/03/21 23:11] – [Attacks] sam | magnimar:roll20 [2019/04/28 13:58] (current) – sam | ||
---|---|---|---|
Line 18: | Line 18: | ||
Note that when I say ' | Note that when I say ' | ||
+ | |||
+ | ==== Combat ==== | ||
+ | |||
+ | === Start Combat === | ||
+ | |||
+ | Provides a quick and easy way to start a new combat, adding the selected tokens to a new initiative track. Any existing initiative track is cleared. | ||
+ | |||
+ | < | ||
+ | ?{Start New Combat|Normal, | ||
+ | </ | ||
+ | |||
+ | === Modify Combat === | ||
+ | |||
+ | This adds (or removes) tokens from an existing initiative track. | ||
+ | |||
+ | < | ||
+ | ?{Add to Combat|Normal, | ||
+ | </ | ||
+ | |||
+ | Note the } in the macro. This is important (it represents an embedded ' | ||
+ | |||
+ | === Actions === | ||
+ | |||
+ | This provides some actions for making tokens ready an action, or delaying or undelaying them. | ||
+ | |||
+ | < | ||
+ | ?{Delaying Action|Delay, | ||
+ | </ | ||
+ | |||
+ | Delay / Ready - The current //active// token (in the turn order) will be marked as delayed or readied. | ||
+ | |||
+ | Undelay - The current // | ||
+ | |||
+ | ==== GM Tools ==== | ||
+ | |||
+ | < | ||
+ | ?{GM Toolbox|Naming, | ||
+ | </ | ||
==== !Initiative ==== | ==== !Initiative ==== | ||
Line 69: | Line 107: | ||
< | < | ||
- | %{selected|spellclass-0-book} | + | @{selected|spellclass-0-book} |
</ | </ | ||
Line 117: | Line 155: | ||
< | < | ||
[[? | [[? | ||
+ | </ | ||
+ | |||
+ | If you want a limited number of macros, then the following super-macro allows you to select which sets of skills to roll. The first item on the list are //Common// skills, which are the sort of skills which are rolled regularly. The rest are broken down by category. | ||
+ | |||
+ | < | ||
+ | ?{Select Skill Group|Common, | ||
</ | </ | ||
Line 124: | Line 168: | ||
< | < | ||
- | !describe | + | !pfdescribe |
</ | </ | ||
Line 132: | Line 176: | ||
If the token has any particular status effects on them, then it will also output these after the description. This includes current hitpoint status, and effects such as stunned, fatigued or nauseated. | If the token has any particular status effects on them, then it will also output these after the description. This includes current hitpoint status, and effects such as stunned, fatigued or nauseated. | ||
+ | |||
+ | === Tactics === | ||
+ | |||
+ | The following is a GM macro for outputting the tactics of a character. Useful when combat is about to begin and you want a reminder of how that particular creature fights. | ||
+ | |||
+ | < | ||
+ | @{selected|NPC-whisper} & | ||
+ | </ | ||
+ | |||
=== Status === | === Status === | ||
Line 138: | Line 191: | ||
< | < | ||
- | !token-mod --set statusmarkers|!?{What status|Blind, | + | !pfsetstatus |
+ | |||
+ | !pfunsetstatus ?{What status|Bleeding|Blind|Confused|Dazzled|Entangled|Exhausted|Fatigued|Frightened|Grappled|Helpless|Invisible|Pinned|Nauseated|Panicked|Paralyzed|Prone|Shaken|Sickened|Slowed|Stabilized|Staggered|Stunned|Unconscious|Dead} | ||
</ | </ | ||
- | It is possible to use the usual status list directly from the token, but using this macro guarantees consistency between actual Pathfinder effects across all the macros and APIs, e.g. the Describe macro listed above. | + | It is possible to use the usual status list directly from the token, but using this macro guarantees consistency between actual Pathfinder effects across all the macros and APIs, e.g. the Describe macro listed above. |
===== APIs ===== | ===== APIs ===== | ||
Line 153: | Line 208: | ||
=== Initiative === | === Initiative === | ||
- | A single API command can roll initiative for all selected tokens, or for your character if no token is selected. This can be typed into the chat window, and it is exactly the same as the macro. | + | A single API command can roll initiative for all selected tokens, or for your character if no token is selected. This can be typed into the chat window, and it is exactly the same as the macro. The Dexterity of the character is added as a fractional modifier for tie breaking. |
< | < | ||
!pfinit | !pfinit | ||
+ | </ | ||
+ | |||
+ | If an optional argument is passed, then this is used as the roll. This is designed for use when using Roll20 as a tabletop aid, and players are rolling their own initiative for the GM to fill in within Roll20. The dexterity score is then added as a fractional modifier. | ||
+ | |||
+ | < | ||
+ | !pfinit < | ||
</ | </ | ||
magnimar/roll20.1490137872.txt.gz · Last modified: 2017/03/21 23:11 by sam