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pathfinder:lore [2016/04/24 09:14] sampathfinder:lore [2016/04/24 09:28] sam
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 //Knowledge (Engineering)// will also provide useful knowledge about buildings. With it, you can determine the best way to break into (or out of) a house, where the family jewels are most likely to be located, and where secret doors and passages are most likely to be. //Knowledge (Engineering)// will also provide useful knowledge about buildings. With it, you can determine the best way to break into (or out of) a house, where the family jewels are most likely to be located, and where secret doors and passages are most likely to be.
  
 +It can also be used to find your way around places such as sewers.
 +
 +===== Common Lore Skills =====
 +
 +The following //Lore// skills will be common in the region the campaign is starting in. Any character can take any of the following skills as background skills from the start.
 +
 +Generally, the broader the skill, the harder it is, or answers will be less specific.
 +
 +==== Lore Magnimar ====
 +
 +General knowledge about the city. It is an umbrella skill for the other Magnimar lore skills. It is highly recommended that this is taken.
 +
 +==== Lore (District) ====
 +
 +Lore about a particular district in Magnimar. These are: Alabaster, Beacon's Point, Capital, Dockway, Keystone, Lowcleft, Naos, Ordellia, Underbridge.
 + 
  
pathfinder/lore.txt · Last modified: 2016/06/20 13:40 by sam