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pathfinder:lore [2016/04/24 09:28] sampathfinder:lore [2016/06/01 21:16] – [Local] sam
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   * Knowing about humanoids (humans, elves, goblins, etc). As before, it can be used to determine general weaknesses of opponents. It will also be used to identify humanoid tracks, in conjunction with //Survival//.   * Knowing about humanoids (humans, elves, goblins, etc). As before, it can be used to determine general weaknesses of opponents. It will also be used to identify humanoid tracks, in conjunction with //Survival//.
   * Streetwise. Dealing with humanoid populations, both overt and covert. It won't tell you where the local thieves guild is, but will tell you where it's likely to be, and where would be best to go to find out. It may be used in conjunction with //Diplomacy// for gather information checks, or selling stolen loot.   * Streetwise. Dealing with humanoid populations, both overt and covert. It won't tell you where the local thieves guild is, but will tell you where it's likely to be, and where would be best to go to find out. It may be used in conjunction with //Diplomacy// for gather information checks, or selling stolen loot.
-  * Urban navigation. Finding short cuts, recognising the type of neighbourhood you are in, or even finding your way around a goblin cave system.+  * Urban navigation. Finding short cuts, recognising the type of neighbourhood you are in, or even finding your way around a goblin (humanoid) cave system.
  
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pathfinder/lore.txt · Last modified: 2016/06/20 13:40 by sam