traveller:gallery
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traveller:gallery [2014/01/17 13:40] – [The Traveller Galaxy] sam | traveller:gallery [2014/01/17 13:44] (current) – [The Traveller Galaxy] sam | ||
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The following show images of the main sectors of the Imperium. The dark region is the Great Rift, and the second shot is looking straight across it. | The following show images of the main sectors of the Imperium. The dark region is the Great Rift, and the second shot is looking straight across it. | ||
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===== The Etre system ===== | ===== The Etre system ===== | ||
+ | Close to a star, looking straight across the galactic plane. Because Traveller uses a 2D map, I've added a small random element to the Z coordinate of each system, so that it doesn' | ||
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- | Close to a star, looking straight across the galactic | + | |
- | plane. Because Traveller uses a 2D map, I've added a | + | |
- | small random element to the Z coordinate of each | + | |
- | system, so that it doesn' | + | |
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- | [[snapshots/allworlds4.png|]] - | + | |
===== World Generation ===== | ===== World Generation ===== | ||
+ | The following shots show initial attempts at writing something that can randomly generate world maps. Since I was using | ||
+ | [[http:// | ||
- | The following shots show initial attempts at writing | + | {{: |
- | something that can randomly generate world maps. | + | {{: |
- | Since I was using | + | {{: |
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- | [[http:// | + | {{: |
- | we use hex tiles for the map, which show up at low | + | {{: |
- | resolution. These first images are lower resolution | + | |
- | to speed up testing. They include a couple of barren | + | |
- | worlds, a Pelagic world and an early attempt at a Gaian | + | |
- | world. | + | |
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- | [[snapshots/first-world.png|]] - | + | |
- | [[snapshots/first-world2.png|]] - | + | |
- | [[snapshots/pelagic1.png|]] - | + | |
- | [[snapshots/pelagic2.png|]] - | + | |
- | [[snapshots/gaian1.png|]] - | + | |
- | [[snapshots/gaian2.png|]] - | + | |
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- | Since the above screenshots were taken, I've totally | + | |
- | rewritten the rendering engine (it now uses a | + | |
- | diamond-square algorithm for generating a fractal | + | |
- | landscape with square tiles) so that it is much faster, | + | |
- | and produces potentially better results. | + | |
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- | It's currently limited to Gaian type worlds, and | + | Since the above screenshots were taken, I've totally rewritten |
- | doesn't yet handle | + | |
- | images show a warm EoGaian world with a large surface | + | |
- | ocean. | + | |
+ | It's currently limited to Gaian type worlds, and doesn' | ||
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- | [[snapshots/ | ||
- | [[snapshots/ | ||
- | [[snapshots/ | ||
- | [[snapshots/ | ||
traveller/gallery.txt · Last modified: 2014/01/17 13:44 by sam