traveller:goldenage:tech:spacecraft_options
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revisionNext revisionBoth sides next revision | ||
traveller:goldenage:tech:spacecraft_options [2021/06/26 13:53] – created sam | traveller:goldenage:tech:spacecraft_options [2021/07/24 10:13] – sam | ||
---|---|---|---|
Line 6: | Line 6: | ||
^ TL ^ t/Day ^ Power ^ Cost ^ | ^ TL ^ t/Day ^ Power ^ Cost ^ | ||
- | | 9 | 20 | 1 | Cr50K | | + | | 9 | 20 | 1 | Cr50K | |
| 11 | 30 | 2 | Cr100K | | 11 | 30 | 2 | Cr100K | ||
| 13 | 50 | 4 | Cr150K | | 13 | 50 | 4 | Cr150K | ||
| 15 | 80 | 8 | Cr200K | | 15 | 80 | 8 | Cr200K | ||
+ | |||
+ | === Processing Water === | ||
+ | |||
+ | To process water from a nearby fresh water source requires EDU + Mechanic 6+, takes 1d6 hours to set up all the hoses correctly. If salt water, than -2 DM to the check. On failure, can opt to risk impurities in the fuel which will give DM to jump check for each point of effect, or can simply try again. | ||
+ | |||
+ | Once connected, gain 5% of ship mass in fuel each hour. | ||
+ | |||
+ | === Processing Water Ice === | ||
+ | |||
+ | Similar to water, but difficulty depends on the temperature. 10+ if 200K or warmer, 12+ if 100K or warmer, 14+ if colder than 100K. | ||
Line 15: | Line 25: | ||
Fuel scoops collect 10% of the ship's total mass in tons of unrefined fuel per ' | Fuel scoops collect 10% of the ship's total mass in tons of unrefined fuel per ' | ||
+ | |||
+ | === Gas Giants === | ||
+ | |||
+ | It is a Dex + Pilot check of 10+ to obtain 10% of the ship's mass in fuel, which takes 1d6 hours. Staying higher in the atmosphere makes it safer at the expense of taking longer (DM+2 but takes 1d6x4 hours, or DM+4 at 1d6x10 hours etc). | ||
+ | |||
+ | Each positive point of effect provides a bonus 5% of fuel gained in that attempt. | ||
+ | |||
+ | Failure can be dangerous. | ||
+ | * 8-9: Only 5% of ship mass in fuel is scooped. | ||
+ | * 6-7: No useful fuel is obtained. | ||
+ | * -5: Loose control | ||
+ | |||
+ | On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages to regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll. A fully streamlined ship gains +1. | ||
+ | |||
+ | If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage before the multiplier. | ||
+ | |||
traveller/goldenage/tech/spacecraft_options.txt · Last modified: 2021/08/14 21:45 by sam