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traveller:goldenage:tech:spacecraft_options

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traveller:goldenage:tech:spacecraft_options [2021/07/24 09:59] samtraveller:goldenage:tech:spacecraft_options [2021/07/24 10:13] sam
Line 10: Line 10:
 | 13 | 50    | 4     | Cr150K  | | 13 | 50    | 4     | Cr150K  |
 | 15 | 80    | 8     | Cr200K  | | 15 | 80    | 8     | Cr200K  |
 +
 +=== Processing Water ===
 +
 +To process water from a nearby fresh water source requires EDU + Mechanic 6+, takes 1d6 hours to set up all the hoses correctly. If salt water, than -2 DM to the check. On failure, can opt to risk impurities in the fuel which will give DM to jump check for each point of effect, or can simply try again.
 +
 +Once connected, gain 5% of ship mass in fuel each hour.
 +
 +=== Processing Water Ice ===
 +
 +Similar to water, but difficulty depends on the temperature. 10+ if 200K or warmer, 12+ if 100K or warmer, 14+ if colder than 100K.
  
  
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   * -5: Loose control   * -5: Loose control
  
-On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll.+On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages to regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll. A fully streamlined ship gains +1.
  
-If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage.+If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage before the multiplier.
  
  
traveller/goldenage/tech/spacecraft_options.txt · Last modified: 2021/08/14 21:45 by sam