traveller:goldenage:tech:spacecraft_options
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traveller:goldenage:tech:spacecraft_options [2021/07/24 09:59] – sam | traveller:goldenage:tech:spacecraft_options [2021/07/24 10:13] – sam | ||
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| 13 | 50 | 4 | Cr150K | | 13 | 50 | 4 | Cr150K | ||
| 15 | 80 | 8 | Cr200K | | 15 | 80 | 8 | Cr200K | ||
+ | |||
+ | === Processing Water === | ||
+ | |||
+ | To process water from a nearby fresh water source requires EDU + Mechanic 6+, takes 1d6 hours to set up all the hoses correctly. If salt water, than -2 DM to the check. On failure, can opt to risk impurities in the fuel which will give DM to jump check for each point of effect, or can simply try again. | ||
+ | |||
+ | Once connected, gain 5% of ship mass in fuel each hour. | ||
+ | |||
+ | === Processing Water Ice === | ||
+ | |||
+ | Similar to water, but difficulty depends on the temperature. 10+ if 200K or warmer, 12+ if 100K or warmer, 14+ if colder than 100K. | ||
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* -5: Loose control | * -5: Loose control | ||
- | On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages regain control. On less than 6, the ship takes 1d6 damage per point below 6. Keep on rolling until you get 8+. You get to keep the DM used for the initial roll. | + | On loosing control, the ship begins to descend further into the atmosphere. Roll again, on an 8+ the pilot manages |
- | If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage. | + | If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage |
traveller/goldenage/tech/spacecraft_options.txt · Last modified: 2021/08/14 21:45 by sam