traveller:goldenage:tech:spacecraft_options
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traveller:goldenage:tech:spacecraft_options [2021/07/24 10:13] – sam | traveller:goldenage:tech:spacecraft_options [2021/08/14 21:45] (current) – sam | ||
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Some updated/ | Some updated/ | ||
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+ | ==== Bridges ==== | ||
+ | |||
+ | What does a bridge actually do? As well as a place for the captain to sit, they provide some free operator positions which may be used for either sensor operators or gunners. | ||
+ | |||
+ | ^ Size of ship ^ Size of Bridge ^ Operators ^ | ||
+ | | 50 tons or less | 3 tons | - | | ||
+ | | 51-99 tons | 6 tons | - | | ||
+ | | 100-200 tons | 10 tons | - | | ||
+ | | 201-1,000 tons | 20 tons | 1 | | ||
+ | | 1,001-2,000 tons | 40 tons | 2 | | ||
+ | | 2,000 tons + | 60 tons | 4 | | ||
+ | |||
+ | Positions must be designated as gunnery or sensor operator at time of design, but by default they are sensor operator positions. | ||
+ | |||
==== Fuel Processors ==== | ==== Fuel Processors ==== | ||
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| 13 | 50 | 4 | Cr150K | | 13 | 50 | 4 | Cr150K | ||
| 15 | 80 | 8 | Cr200K | | 15 | 80 | 8 | Cr200K | ||
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- | === Processing Water === | ||
- | |||
- | To process water from a nearby fresh water source requires EDU + Mechanic 6+, takes 1d6 hours to set up all the hoses correctly. If salt water, than -2 DM to the check. On failure, can opt to risk impurities in the fuel which will give DM to jump check for each point of effect, or can simply try again. | ||
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- | Once connected, gain 5% of ship mass in fuel each hour. | ||
- | |||
- | === Processing Water Ice === | ||
- | |||
- | Similar to water, but difficulty depends on the temperature. 10+ if 200K or warmer, 12+ if 100K or warmer, 14+ if colder than 100K. | ||
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==== Fuel Scoops ==== | ==== Fuel Scoops ==== | ||
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If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage before the multiplier. | If the ship is 1000t or more, damage is x3, if 10,000t or more x10, if 100,000t or more, x30. Armour comes off the damage before the multiplier. | ||
+ | === Pumping Water === | ||
+ | |||
+ | To pump water from a nearby fresh water source requires INT + Mechanic 6+, takes 1d6 hours to set up all the hoses correctly. If salt water, than -2 DM to the check. On failure, can opt to risk impurities in the fuel which will give DM to jump check for each point of effect, or can simply try again. | ||
+ | |||
+ | Once connected, gain 5% of ship mass in fuel each hour. | ||
+ | |||
+ | It takes an hour to disconnect the pumps (or a minute to leave them behind). | ||
+ | |||
+ | Processing can start once pumping is complete. | ||
+ | |||
+ | === Pumping Water Ice === | ||
+ | |||
+ | Similar to water, but difficulty and rate of refuelling depends on the temperature. | ||
+ | |||
+ | ^ Temperature ^ INT + Mechanics ^ Fuel Rate ^ | ||
+ | | 200K+ | 10+ | 5%/2 hours | | ||
+ | | 100K+ | 12+ | 5%/3 hours | | ||
+ | | < 100K | 14+ | 5%/4 hours | | ||
+ | |||
+ | |||
+ | ===== Advanced Technology ===== | ||
+ | |||
+ | Reduced crew requirements needs an advantage. It is one advantage to reduce the crew required by a system by two thirds. This normally only applies to drives and power plants. | ||
traveller/goldenage/tech/spacecraft_options.txt · Last modified: 2021/08/14 21:45 by sam