traveller:jump
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
traveller:jump [2019/01/07 18:31] – created sam | traveller:jump [2020/10/06 12:51] (current) – removed sam | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Jump Tech ====== | ||
- | The usual way of getting between the stars is through the use of a //Jump Drive//. These are capable of moving a ship across multiple parsecs in the period of a week. A //jump// always lasts about a week, regardless of the distance. More powerful/ | ||
- | |||
- | The most advanced jump drives, at TL 16+, have a range of 6 parsecs. The basic jump drive, introduced at TL 10, could manage 1 parsec. The TL 10 drive was highly experimental, | ||
- | |||
- | ^ TL ^ Parsecs ^ | ||
- | | 10 | 1* | | ||
- | | 11 | 1 | | ||
- | | 12 | 2 | | ||
- | | 13 | 3 | | ||
- | | 14 | 4 | | ||
- | | 15 | 5 | | ||
- | | 16+ | 6 | | ||
- | |||
- | ===== Jump Navigation ===== | ||
- | |||
- | ==== Jump Shadow ==== | ||
- | |||
- | Generally, a jump drive can't initiate a jump, or end a jump, within 100 diameters of a planet or star. |
traveller/jump.1546885881.txt.gz · Last modified: 2019/01/07 18:31 by sam