worldgen:civilisations:deepnight
Differences
This shows you the differences between two versions of the page.
worldgen:civilisations:deepnight [2021/05/23 17:26] – created sam | worldgen:civilisations:deepnight [2021/05/23 19:56] (current) – sam | ||
---|---|---|---|
Line 2: | Line 2: | ||
The type of colonies that will be present in the Deepnight campaign. | The type of colonies that will be present in the Deepnight campaign. | ||
+ | |||
+ | ==== Feudal ==== | ||
+ | |||
+ | Feudal states, agricultural. Population in tens of millions. TL 1-2. No central authority. | ||
+ | |||
+ | ==== Farmsteads ==== | ||
+ | |||
+ | Small agricultural settlements, | ||
+ | |||
+ | |||
+ | ==== Pre-Industrial States ==== | ||
+ | |||
+ | Agricultural society, probably balkanized states. Population in tens of millions. TL 2-3. | ||
+ | |||
+ | |||
+ | ==== Industrial States ==== | ||
+ | |||
+ | Early industrial society, probably balkanized states. Population in hundreds of millions. TL 4-5. | ||
+ | |||
+ | |||
+ | ==== High Tech States ==== | ||
+ | |||
+ | Late 20th century, TL 7-8. Probably balkanized, democratic or oligarchy. Low billions. | ||
+ | |||
+ | ==== Small Colony ==== | ||
+ | |||
+ | Small agricultural population, < 10,000. Probably a colony from the Imperium or similar empire. TL 4. Has scientific knowledge, probably Democratic or Oligarchy. | ||
+ | |||
+ | |||
+ | ==== Religious Colony ==== | ||
+ | |||
+ | As for a //Small Colony//, but religious in nature. Fled the Imperium due to their beliefs. | ||
+ | |||
+ | |||
+ | ==== Hunters ==== | ||
+ | |||
+ | Non-human, hundreds of thousands. TL 0. | ||
+ | |||
+ | ==== Bronze Age ==== | ||
+ | |||
+ | Non-human, millions. TL 1. | ||
worldgen/civilisations/deepnight.txt · Last modified: 2021/05/23 19:56 by sam