worldgen:civilisations:wilderness
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worldgen:civilisations:wilderness [2021/04/14 18:30] – created sam | worldgen:civilisations:wilderness [2021/04/14 20:46] – sam | ||
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Sometimes these small colonies die, sometimes they struggle on, and sometimes they thrive. | Sometimes these small colonies die, sometimes they struggle on, and sometimes they thrive. | ||
- | ===== Struggling Colony ===== | + | ===== Colonies ===== |
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+ | Deliberate settlements originally designed to colonise a world. They are no longer connected with their original home world, so are completely independent. | ||
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+ | ==== Struggling Colony ==== | ||
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+ | Over a hundred years ago, a group of colonists set down on this world to start a new civilisation of their own. However, over the generations they have struggled to keep things going. Though they haven' | ||
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+ | Population is likely in the thousands or tens of thousands. It hasn't reduced, but it also hasn't really been growing for a while. | ||
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+ | TL is between 4 and 5, depending on how badly they are doing. | ||
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+ | ==== Failed Colony ==== | ||
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+ | A failed colony is on the verge of collapse, or has collapsed. It's population may have been in the tens of thousands, or even larger, but now is down to a few thousand. Settlements have been abandoned, technology has been lost, and structured government has descended into bickering tribes. | ||
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+ | TL is 4, maybe even 3. There will be abandoned ruins, and most knowledge has been lost. | ||
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+ | ==== Thriving Colony ==== | ||
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+ | A large colony which was started centuries ago and is now a thriving civilisation of hundreds of thousands, spread out across the world. Mostly still rural, but with some urban population centres with limited industrial capacity. | ||
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+ | TL will be at least 5, probably 6. | ||
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+ | ===== Fallen Civilisations ===== | ||
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+ | These are large scale civilisations which have collapsed. At one point they had populations in the hundreds of millions, but have since fallen. | ||
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+ | ==== Urban Scavengers | ||
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+ | Still a large population, but lots of in-fighting which makes cooperation impossible. People scavenge in the ruins, farming where they can and avoiding violent gangs. | ||
worldgen/civilisations/wilderness.txt · Last modified: 2021/04/14 21:29 by sam