worldgen:index
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worldgen:index [2019/08/23 10:57] – sam | worldgen:index [2019/08/23 18:02] – sam | ||
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- | Each world has its own unique surface map, physical characteristics and text description. These are procedurally generated according to the type of the world. World types follow a detailed classification scheme, to allow for a wide variety of world types. | + | Each world has its own unique surface map, physical characteristics and text description. These are procedurally generated according to the type of the world. World types follow a detailed |
- | The current version, code named //Atomic Apocalypse//, is focused on getting the basics of star system and planet generation | + | The current version, code named //Baryonic Blast//, is focused on getting the basics of civilisations |
The aim is create a living universe, so it's goal is to track the movement of individual ships, trade goods and information across a universe of millions of worlds. As such, all world generation is optimised for quantity and diversity rather than a handful of perfectly detailed worlds. | The aim is create a living universe, so it's goal is to track the movement of individual ships, trade goods and information across a universe of millions of worlds. As such, all world generation is optimised for quantity and diversity rather than a handful of perfectly detailed worlds. |
worldgen/index.txt · Last modified: 2022/04/30 18:12 by sam