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worldgen:index [2019/08/23 11:12] samworldgen:index [2019/08/23 18:02] sam
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 Each world has its own unique surface map, physical characteristics and text description. These are procedurally generated according to the type of the world. World types follow a detailed [[pcl|classification scheme]], to allow for a wide variety of world types. Each world has its own unique surface map, physical characteristics and text description. These are procedurally generated according to the type of the world. World types follow a detailed [[pcl|classification scheme]], to allow for a wide variety of world types.
  
-The current version, code named //Atomic Apocalypse//, is focused on getting the basics of star system and planet generation completed. For nowthe vast majority of worlds are unpopulatedand the focus of the second milestone is to concentrate on civilisations.+The current version, code named //Baryonic Blast//, is focused on getting the basics of civilisations completed. So farsome basic civilisation types have been writtenfor small outposts.
  
 The aim is create a living universe, so it's goal is to track the movement of individual ships, trade goods and information across a universe of millions of worlds. As such, all world generation is optimised for quantity and diversity rather than a handful of perfectly detailed worlds. The aim is create a living universe, so it's goal is to track the movement of individual ships, trade goods and information across a universe of millions of worlds. As such, all world generation is optimised for quantity and diversity rather than a handful of perfectly detailed worlds.
worldgen/index.txt · Last modified: 2022/04/30 18:12 by sam