Full Thrust is an incredibly flexible system, and players can build pretty much any type of fleet that they want. However, this means that games can sometimes be a bit unbalanced if players bring completely different fleets. A simple 'meet and destroy' game can also mean it's easy to optimise a fleet for that sort of battle.
In our experience, a small number of large vessels with low manoeuvrability and lots of big long ranged weapons can easily destroy a more manoeuvrable fleet of many smaller craft.
The point of these scenarios then, are to:
These scenarios assume use of these Custom Rules, though this isn't required.
An Escort class ship is considered to be any ship less than MASS 50.
A Cruiser class ship is considered to be from MASS 50 to MASS 99.
A Capital Ship is considered to be MASS 100+.
Escorts: Whoever gets the killing blow gets the point for destroying it, regardless of how much they or anyone else has actually done.
Cruisers: 1pt for the second threshold, 1pt when they are destroyed.
Capital Ships: One point each time they are forced over a threshold, including a point when they are destroyed. Ships with advanced hulls give 2 points on destruction. Gives a total of 4 points.