blog:20181118_party_time
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The mechanisation and gamification of the interactions with the NPCs has worked quite well so far, making things a lot more tactical. Rather than just " | The mechanisation and gamification of the interactions with the NPCs has worked quite well so far, making things a lot more tactical. Rather than just " | ||
- | In order to gamify things further, I've added in some extra options of what the PCs can do of my own. I'll cover them in the next post. | + | In order to gamify things further, I've added in some extra options of what the PCs can do of my own. I'll cover them in the [[20181118_party_events|next post]]. |
blog/20181118_party_time.txt · Last modified: 2020/03/19 08:47 by sam