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blog:20181118_party_time [2018/11/18 15:56] samblog:20181118_party_time [2020/03/19 08:47] (current) sam
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 One of the first things that can be discovered about her is her alignment and character classes. Not all NPCs are so easy to find such things out about (some may give inaccurate, or incomplete, information for the first level or two of influence, especially those who are multi-classed). One of the first things that can be discovered about her is her alignment and character classes. Not all NPCs are so easy to find such things out about (some may give inaccurate, or incomplete, information for the first level or two of influence, especially those who are multi-classed).
  
-Some of the NPCs give bonuses to influence other NPCs. So in the case of Lady Sila, she grants a +2 bonus to influence her husband as one of her influence benefits. Her very last benefit is providing a reputation bonus to the **Aristocrats** faction.+Some of the NPCs give bonuses to influence other NPCs. So in the case of Lady Sila, she grants a +2 bonus to influence her husband as one of her influence benefits. The bit about the shipwreck is a possible adventure hook, and possibly a clue for a previous plot point they've been sitting on for a while. Her very last benefit is providing a reputation bonus to the **Aristocrats** faction.
  
 Part of the aim is to figure out who can be spoken to, in order to get information and bonuses to make the harder NPCs easier to influence. Some of the PCs have quite high skills in some areas, which is turning out to be really beneficial for them. Part of the aim is to figure out who can be spoken to, in order to get information and bonuses to make the harder NPCs easier to influence. Some of the PCs have quite high skills in some areas, which is turning out to be really beneficial for them.
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 The mechanisation and gamification of the interactions with the NPCs has worked quite well so far, making things a lot more tactical. Rather than just "I'll talk to Lady Renova and make a Diplomacy check", there's more tactical planning involved. The mechanisation and gamification of the interactions with the NPCs has worked quite well so far, making things a lot more tactical. Rather than just "I'll talk to Lady Renova and make a Diplomacy check", there's more tactical planning involved.
  
-In order to gamify things further, I've added in some extra options of what the PCs can do of my own. I'll cover them in the next post.+In order to gamify things further, I've added in some extra options of what the PCs can do of my own. I'll cover them in the [[20181118_party_events|next post]].
blog/20181118_party_time.1542556587.txt.gz · Last modified: 2018/11/18 15:56 by sam