pathfinder:experience
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
pathfinder:experience [2016/05/15 12:18] – created sam | pathfinder:experience [2016/06/20 09:14] (current) – sam | ||
---|---|---|---|
Line 16: | Line 16: | ||
Total experience would be given to everyone who took part. | Total experience would be given to everyone who took part. | ||
+ | ==== Freeform Missions ==== | ||
+ | |||
+ | So what happens when characters decide to go an do their own thing, rather than a set mission for an NPC? Experience would be gained, in a similar way, though objectives would be decided by the GM. | ||
+ | |||
+ | My very rough thought is that advancement will initially progress at around a level a month (~500XP/ | ||
+ | |||
+ | ===== Factions ===== | ||
+ | |||
+ | Considering the possibility of giving experience for gaining influence with various factions. Since factions will probably be an important part of the game, this should tie in nicely. | ||
+ | |||
+ | ===== Life Style ===== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | Experience may also be gained for spending money on really important things - drugs, sex, entertainment and fine living. Basically anything that doesn' | ||
+ | |||
+ | This means there will be a trade off between spending money on advancement, | ||
+ | |||
+ | Wizards and Clerics would be allowed to spend money on lab experiments and donations to their church. hat happens to the money isn't really important, just the fact that it is expended for no other benefit than experience points. | ||
+ | |||
+ | The current plan is 1gp = 1xp. This would be on a per-character basis. | ||
+ | |||
+ | There may be a cap of 1, | ||
+ | |||
+ | ==== Downtime Characters ==== | ||
+ | |||
+ | For characters who aren't doing anything, they' | ||
pathfinder/experience.txt · Last modified: 2016/06/20 09:14 by sam