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pathfinder:experience [2016/05/15 12:30] sampathfinder:experience [2016/06/20 09:14] (current) sam
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 So what happens when characters decide to go an do their own thing, rather than a set mission for an NPC? Experience would be gained, in a similar way, though objectives would be decided by the GM. So what happens when characters decide to go an do their own thing, rather than a set mission for an NPC? Experience would be gained, in a similar way, though objectives would be decided by the GM.
 +
 +My very rough thought is that advancement will initially progress at around a level a month (~500XP/session). The amount of XP gained may increase over time, but probably not much beyond 1,000 XP for a good session.
 +
 +===== Factions =====
 +
 +Considering the possibility of giving experience for gaining influence with various factions. Since factions will probably be an important part of the game, this should tie in nicely.
  
 ===== Life Style ===== ===== Life Style =====
 +
 +{{ :pathfinder:wench.jpg?nolink&200|}}
  
 Experience may also be gained for spending money on really important things - drugs, sex, entertainment and fine living. Basically anything that doesn't give you in-game benefits. The idea here is to emulate fantasy such as Conan or Fafhrd  and the Gray Mouser. Money is easy-come, easy-go. Experience may also be gained for spending money on really important things - drugs, sex, entertainment and fine living. Basically anything that doesn't give you in-game benefits. The idea here is to emulate fantasy such as Conan or Fafhrd  and the Gray Mouser. Money is easy-come, easy-go.
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 There may be a cap of 1,000gp/month spent in this way. There may be a cap of 1,000gp/month spent in this way.
 +
 +==== Downtime Characters ====
 +
 +For characters who aren't doing anything, they'll gain 100gp/month from 'unspecified activities'. This can be used to gain XP, or purchase equipment.
  
pathfinder/experience.1463315456.txt.gz · Last modified: 2016/05/15 12:30 by sam