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traveller:goldenage:starships:paagdinnika [2021/06/01 21:53] samtraveller:goldenage:starships:paagdinnika [2021/07/06 21:15] (current) sam
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 {{ :traveller:goldenage:starships:paagdinnika-render.png?nolink&300|}} {{ :traveller:goldenage:starships:paagdinnika-render.png?nolink&300|}}
  
-The **Paagdinnika** class from //General Products// is a fast cargo hauler designed to carry large amounts of cargo long distances. It is a close structure design, little more than a box with drives attached to one end. However, it's known for its no-frills reliability which makes it a favoured workhorse when its talents are required.+The 12,000t **Paagdinnika** class from //General Products// is a fast cargo hauler designed to carry large amounts of cargo long distances. It is a close structure design, little more than a 120m long box with drives attached to one end. However, it's known for its no-frills reliability which makes it a favoured workhorse when its talents are required.
  
 It's biggest weakness is actually it's strength - Jump-4 isn't needed that often, so there was always a risk that nobody would be interested in buying such a capable freighter. So its main fuel tanks are divided into thirds, allowing it to be sealed off and used for extra cargo storage if required. It's biggest weakness is actually it's strength - Jump-4 isn't needed that often, so there was always a risk that nobody would be interested in buying such a capable freighter. So its main fuel tanks are divided into thirds, allowing it to be sealed off and used for extra cargo storage if required.
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 ^ Thrust | 2       ^ Jump | 4       ^ Power  | 7,200 | ^ Thrust | 2       ^ Jump | 4       ^ Power  | 7,200 |
  
-^ TL 13       ^ Paagdinnika Freighter          ^ TONs  ^ Power      MCr ^ +^ TL 14       ^ Paagdinnika Freighter              ^ TONs  ^ Power      MCr ^ 
-| Hull        | 12,000 tons, Close Structure   |     - |   2,400 |    250 +| Hull        | 12,000 tons, Close Structure       |     - |   2,400 |    540 
-| Armour      | -                              |     0 |       - |      0 | +| Armour      | -                                  |     0 |       - |      0 | 
-| M-Drive     | Thrust 2                       |   240 |   2,400 |    100 +| M-Drive     | Thrust 2 [75% less power]          |   240 |     600 |    720 
-| Power Plant | TL 12 Fusion, 500x15           |   500 |  -7,500 |    140 +| Power Plant | TL 12 Fusion [20% smaller]250*15 |   200 |  -3,750 |    313 
-| J-Drive     | Jump-4                         | 1,205 |   4,800 |  382.5 |  +| J-Drive     | Jump-4 [5% Decreased fuel]         | 1,205 |   4,800 |  1,989 |  
-| Fuel        | Jump tanks: J-4                | 4,800 |       - |      - | +| Fuel        | Jump tanks: J-4                    | 4,560 |       - |      - | 
-| :::         | Power planet: 8 weeks          |   100 |       - |      - | +| :::         | Power planet: 8 weeks              |   100 |       - |      - 
-| Bridge      | Main bridge                    |    60 |       - |      +| :::         | High Efficiency Batteries x60/4800 |    80 |       * |     16 
-| Computer    | Computer/20                    |     - |       - |      +| Bridge      | Main bridge                        |    60 |       - |     60 
-| Sensors     | Civilian                       |     1 |       1 |      3 | +| Computer    | Computer/25                        |     - |       - |     10 
-| Staterooms  | Standard x 60                  |   240 |       - |      +| Sensors     | Civilian                           |     1 |       1 |      3 
-| :::         | Low Berths x 20                |    10 |       2 |      2 | +| Weapons     | 6 Double Beam (8xbeam, 4xpulse)    |     6 |      54 |     13 
-| Systems     | Living areas                       6 |       - |      - | +| Staterooms  | Standard x 30                      |   120 |       - |     15 
-| :::         | Medical Bay                    |     4 |       1 |      2 | +| :::         | Low Berths x 20                    |    10 |       2 |      2 | 
-| :::         | Fuel Scoop                     |     - |       - |      1 | +| Systems     | Living areas                          60 |       - |      - | 
-| :::         | Fuel Processor                 |     |         0.25 +| :::         | Medical Bay                        |     4 |       1 |      2 | 
-| Cargo       | 5,000t                         | 5,000 |       - |      - |+| :::         | Fuel Scoop                         |     - |       - |      1 | 
 +| :::         | Fuel Processor, TL 11, 7,200/day     240 |     480 |     12 | 
 +| :::         | Cargo Crane                        |    20 |           20 
 +| Cargo       | 5,094t                             | 5,094 |       - |      - | 
 + 
 +Beam lasers are Long Range, Pulse weapons are Very High Yield 
 + 
 +**Total Cost:** MCr3,716 \\ 
 +**Monthly Cost:** MCr31 
 + 
 + 
 +==== Crew Requirements ==== 
 + 
 +  * Captain 
 +  * Pilot 
 +  * Astrogator 
 +  * Medic 
 +  * Gunners x 6 (optional, sometimes it just relies on basi 
 +  * Engineers x 30 
 +  * Mechanics x 6 
 +  * Administrator x 2 
 +  * Officer x 1 
 + 
 +The Paagdinnika has very good automation, and is laid out in a way that makes the internal systems easily accessible, reducing the crew requirements significantly. Staterooms are setup for double occupancy, except for five for the Captain, Medic, Officer, Pilot and Astrogator. 
 + 
 +It is traditional for the Captain to take on the role of secondary pilot, and for the officer to also be trained in astrogation. Administrators take on most of the broker role. 
 + 
 + 
 + 
  
  
traveller/goldenage/starships/paagdinnika.1622584411.txt.gz · Last modified: 2021/06/01 21:53 by sam