traveller:goldenage:starships:stormhaven:hurricane
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traveller:goldenage:starships:stormhaven:hurricane [2021/08/13 13:03] – sam | traveller:goldenage:starships:stormhaven:hurricane [2021/08/15 14:49] – sam | ||
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====== Hurricane Class Destroyer ====== | ====== Hurricane Class Destroyer ====== | ||
+ | {{ : | ||
+ | The older Hurricane class destroyer was once the primary warship of the Republic, but is gradually being replaced by the newer, but slightly smaller, [[Typhoon]]. It was originally designed to defend against incursions from the I' | ||
- | The older Hurricane class destroyer | + | It was always a general purpose design though, and ships of the class are often put into rolls they' |
+ | |||
+ | Though it is only capable of J-2, it carries 4 parsecs worth of fuel, enabling two jumps without refuelling. This was needed to be able to get around | ||
4,000t TL 11 design | 4,000t TL 11 design | ||
^ MASS | 4,000 ^ HULL | 1,760 ^ Armour | 10 ^ | ^ MASS | 4,000 ^ HULL | 1,760 ^ Armour | 10 ^ | ||
- | ^ Thrust | 4 ^ Jump | 2 ^ Power | - ^ | + | ^ Thrust | 4 ^ Jump | 2 ^ Power | 3,500 ^ |
+ | ^ Critical Threshold ||| 17 (ignores turrets and barbettes) ||| | ||
+ | | ::: | 1584, 1408, 1232, 1056, 880, 704, 528, 352, 176 ||||| | ||
- | ^ TL 11 ^ Destroyer | + | ^ TL 11 |
- | | **Hull** | + | | **Hull** |
- | | ::: | Radiation Shielding | + | | ::: | Radiation Shielding |
- | | ::: | Stealth | + | | ::: | Stealth |
- | | **Armour** | + | | **Armour** |
- | | **M-Drive** | + | | **M-Drive** |
- | | **J-Drive** | + | | **J-Drive** |
- | | **Power Plant** | TL 8 Fusion (Size -30%) | 175 | -2,500 | | | + | | **Power Plant** | TL 8 Fusion (Size -30%) | 175 | -2,500 | | |
- | | ::: | Emergency Power (Size -30%) | 70 | -1,000 | | | + | | ::: | Emergency Power (Size -30%) | 70 | -1,000 | | |
- | | **Jump Fuel** | + | | **Jump Fuel** |
- | | ::: | 8 weeks Operation | + | | ::: | 8 weeks Operation |
- | | ::: | Fuel Scoop | + | | ::: | Fuel Scoop |
- | | ::: | Fuel Processors TL11 (30/ | + | | ::: | Fuel Processors TL11 (30/ |
- | | **Bridge** | + | | **Bridge** |
- | | ::: | Sensor Station x 4 | + | | ::: | Sensor Station x 4 |
- | | **Computers** | + | | **Computers** |
- | | ::: | Jump Control/ | + | | ::: | Jump Control/ |
- | | ::: | Advanced Fire Control/1 [15] | + | | ::: | Advanced Fire Control/1 [15] |
- | | ::: | Electronic Warfare/1 [10] | - | - | 15 | | + | | ::: | Electronic Warfare/1 [10] | - | - | 15 | |
- | | ::: | Point Defence/1 [12] | + | | ::: | Point Defence/1 [12] |
- | | ::: | Virtual Gunner/0 [5] | - | - | 1 | | + | | ::: | Virtual Gunner/0 [5] | - | - | 1 | |
- | | **Sensors** | + | | ::: | Launch Solution/2 [10] | - | - | 12 | |
- | | **Weapons** | + | | ::: | Virtual Gunner/0 [5] | - | - | 1 | |
- | | ::: | 4 x Small Missile Bays | + | | **Sensors** |
- | | ::: | 20 x Triple Pulse Turrets, LR | 20 | + | | **Weapons** |
- | | ::: | 4 x Triple Sandcaster Turrets | + | | ::: | 4 x Small Missile Bays |
- | | ::: | Point Defence II x 2 | + | | ::: | 20 x Triple Pulse Turrets, LR | 20 |
- | | **Staterooms** | + | | ::: | 4 x Triple Sandcaster Turrets |
- | | ::: | 60 x Double rooms | 240 | - | 90 | | + | | ::: | Point Defence II x 2 |
- | | ::: | 12 x Cold Berth | 6 | 1 | 0.6 | | + | | **Staterooms** |
- | | ::: | Common areas | + | | ::: | 60 x Double rooms | 240 | - | 90 | |
- | | ::: | 8 x Barracks | + | | ::: | 12 x Cold Berth | 6 | 1 | 0.6 | |
- | | ::: | 2 x Brig | + | | ::: | Common areas |
- | | **Systems** | + | | ::: | 8 x Barracks |
- | | ::: | Medical Bay | 4 | 1 | 2 | | + | | ::: | 2 x Brig |
- | | ::: | 4 x Workshop | + | | **Systems** |
- | | ::: | Briefing Room | 4 | - | 0.5 | | + | | ::: | Medical Bay | 4 | 1 | 2 | |
- | | ::: | Armoury (10 marines) | + | | ::: | 4 x Workshop |
+ | | ::: | Briefing Room | 4 | - | 0.5 | | ||
+ | | ::: | Armoury (10 marines) | ||
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+ | ===== Crew and Operations ===== | ||
- | + | ==== Minimum Required Crew ==== | |
- | === Minimum Required Crew === | + | |
* Captain | * Captain | ||
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* Marines x 8 | * Marines x 8 | ||
- | ==== Skills ==== | + | ==== Typical |
Typical CEI: 7-8 | Typical CEI: 7-8 | ||
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Republic crews tend to be highly trained in Electronics warfare. | Republic crews tend to be highly trained in Electronics warfare. | ||
+ | ==== System Checks ==== | ||
+ | |||
+ | === Electronics Warfare === | ||
+ | |||
+ | Military Grade Sensors \\ | ||
+ | Software: Electronics Warfare +1 | ||
+ | |||
+ | **Detection: | ||
+ | **Electronics Warfare:** 2d6+5 (4 operators) | ||
+ | |||
+ | Stealth, -1 DM to enemy checks to detect or lock onto ship. | ||
+ | |||
+ | === Triple Pulse Turrets === | ||
+ | |||
+ | 20 x Triple Pulse Turrets (+2 attack), Long Range \\ | ||
+ | Gunner (Turret) +2, with DEX +1 \\ | ||
+ | Software: Advanced Fire Control +1 \\ | ||
+ | |||
+ | **Attack:** 2d6+6 \\ | ||
+ | **Range:** Very Long (50,000km) \\ | ||
+ | **Damage:** 2d6+4 \\ | ||
+ | **Point Defence:** 2d6+6 | ||
+ | |||
+ | === Medium Particle Bays === | ||
+ | |||
+ | 4 x Medium Bays \\ | ||
+ | Gunner (Bay) +2, with DEX +1 \\ | ||
+ | Software: Advanced Fire Control +1 | ||
+ | |||
+ | **Attack:** 2d6+4 \\ | ||
+ | **Range:** Very Long (50,000km) \\ | ||
+ | **Damage:** 8d6 + Radiation | ||
+ | |||
+ | === Small Missile Bays ==== | ||
+ | |||
+ | 4 x Small Missile Bays (Standard) \\ | ||
+ | Software: Launch Solution/2 | ||
+ | |||
+ | **Attack:** 2d6 + 2 + (Number of Missiles) + (Smart TL 11) \\ | ||
+ | **Damage:** 6d6 | ||
+ | |||
+ | === Sandcasters === | ||
+ | |||
+ | 4 x Triple Sandcaster Turrets | ||
+ | |||
+ | **Disperse Sand:** 2d6 + 3 \\ | ||
+ | **Armour Bonus:** 1d6 + 2 + (Effect) (uses 3 canisters) | ||
+ | |||
+ | |||
+ | ^ Weapon System ^ Triple Pulse Turrets x20 ^ Medium Particle Bays x4 ^ Small Missile Bays x4 | | ||
+ | ^ Attack | ||
+ | ^ Range | Very Long | Very Long | Distant | ||
+ | | Damage | ||
traveller/goldenage/starships/stormhaven/hurricane.txt · Last modified: 2021/10/10 14:28 by sam