traveller:goldenage:starships:stormhaven:hurricane
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traveller:goldenage:starships:stormhaven:hurricane [2021/08/15 10:10] – sam | traveller:goldenage:starships:stormhaven:hurricane [2021/10/10 14:28] (current) – sam | ||
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Line 12: | Line 12: | ||
^ MASS | 4,000 ^ HULL | 1,760 ^ Armour | 10 ^ | ^ MASS | 4,000 ^ HULL | 1,760 ^ Armour | 10 ^ | ||
^ Thrust | 4 ^ Jump | 2 ^ Power | 3,500 ^ | ^ Thrust | 4 ^ Jump | 2 ^ Power | 3,500 ^ | ||
+ | ^ Critical Threshold ||| 17 (ignores turrets and barbettes) ||| | ||
+ | | ::: | 1584, 1408, 1232, 1056, 880, 704, 528, 352, 176 ||||| | ||
Line 28: | Line 29: | ||
| ::: | Fuel Scoop | - | - | - | | | ::: | Fuel Scoop | - | - | - | | ||
| ::: | Fuel Processors TL11 (30/ | | ::: | Fuel Processors TL11 (30/ | ||
- | | **Bridge** | + | | **Bridge** |
| ::: | Sensor Station x 4 | 8 | - | 1 | | | ::: | Sensor Station x 4 | 8 | - | 1 | | ||
| **Computers** | | **Computers** | ||
Line 36: | Line 37: | ||
| ::: | Point Defence/1 [12] | - | - | 8 | | | ::: | Point Defence/1 [12] | - | - | 8 | | ||
| ::: | Virtual Gunner/0 [5] | - | - | 1 | | | ::: | Virtual Gunner/0 [5] | - | - | 1 | | ||
- | | **Sensors** | + | | ::: | Launch Solution/2 [10] | - | - | 12 | |
+ | | ::: | Virtual Gunner/0 [5] | - | - | 1 | | ||
+ | | **Sensors** | ||
| **Weapons** | | **Weapons** | ||
| ::: | 4 x Small Missile Bays | 200 | - | | | | ::: | 4 x Small Missile Bays | 200 | - | | | ||
Line 53: | Line 56: | ||
| ::: | Briefing Room | 4 | - | 0.5 | | | ::: | Briefing Room | 4 | - | 0.5 | | ||
| ::: | Armoury (10 marines) | | ::: | Armoury (10 marines) | ||
+ | | ::: | Cargo | 5 | - | - | | ||
- | Total: 3,990t | + | ===== Crew and Operations ===== |
- | + | ==== Minimum Required Crew ==== | |
- | + | ||
- | === Minimum Required Crew === | + | |
* Captain | * Captain | ||
Line 72: | Line 74: | ||
* Marines x 8 | * Marines x 8 | ||
- | ==== Skills ==== | + | ==== Typical |
Typical CEI: 7-8 | Typical CEI: 7-8 | ||
Line 85: | Line 87: | ||
Republic crews tend to be highly trained in Electronics warfare. | Republic crews tend to be highly trained in Electronics warfare. | ||
- | === System Checks === | + | ==== System Checks ==== |
+ | |||
+ | === Electronics Warfare === | ||
+ | |||
+ | Military Grade Sensors \\ | ||
+ | Software: Electronics Warfare +1 | ||
+ | |||
+ | **Detection: | ||
+ | **Electronics Warfare:** 2d6+5 (4 operators) | ||
+ | |||
+ | Stealth, -1 DM to enemy checks to detect or lock onto ship. | ||
+ | |||
+ | === Triple Pulse Turrets === | ||
+ | |||
+ | 20 x Triple Pulse Turrets (+2 attack), Long Range \\ | ||
+ | Gunner (Turret) +2, with DEX +1 \\ | ||
+ | Software: Advanced Fire Control +1 \\ | ||
+ | |||
+ | **Attack:** 2d6+6 \\ | ||
+ | **Range:** Very Long (50,000km) \\ | ||
+ | **Damage:** 2d6+4 \\ | ||
+ | **Point Defence:** 2d6+6 | ||
+ | |||
+ | === Medium Particle Bays === | ||
+ | |||
+ | 4 x Medium Bays \\ | ||
+ | Gunner (Bay) +2, with DEX +1 \\ | ||
+ | Software: Advanced Fire Control +1 | ||
+ | |||
+ | **Attack:** 2d6+4 \\ | ||
+ | **Range:** Very Long (50,000km) \\ | ||
+ | **Damage:** 8d6 + Radiation | ||
+ | |||
+ | === Small Missile Bays ==== | ||
+ | |||
+ | 4 x Small Missile Bays (Standard) \\ | ||
+ | Software: Launch Solution/2 | ||
- | Electronics | + | **Attack:** 2d6 + 2 + (Number of Missiles) + (Smart TL 11) \\ |
+ | **Damage:** 6d6 | ||
- | == Electronics Warfare | + | === Sandcasters === |
- | == Triple | + | 4 x Triple |
- | Gunner | + | **Disperse Sand:** 2d6 + 3 \\ |
+ | **Armour Bonus:** 1d6 + 2 + (Effect) (uses 3 canisters) | ||
- | Attack: 2d6+4 \\ | ||
- | Range: Distant \\ | ||
- | Damage: 2d6+4 | ||
+ | ^ Weapon System ^ Triple Pulse Turrets x20 ^ Medium Particle Bays x4 ^ Small Missile Bays x4 | | ||
+ | ^ Attack | ||
+ | ^ Range | Very Long | Very Long | Distant | ||
+ | ^ Damage | ||
traveller/goldenage/starships/stormhaven/hurricane.txt · Last modified: 2021/10/10 14:28 by sam