worldgen:masks
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worldgen:masks [2019/08/25 21:15] – created sam | worldgen:masks [2019/08/25 21:19] – sam | ||
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===== Jump Masks ===== | ===== Jump Masks ===== | ||
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A //Jump Mask// is the region around an astronomical body that prevents FTL jumps due to the gravitational field. In classic // | A //Jump Mask// is the region around an astronomical body that prevents FTL jumps due to the gravitational field. In classic // | ||
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===== Jump Shadows ===== | ===== Jump Shadows ===== | ||
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The //jump shadow// includes regions of the system obscured by the presence of a jump mask. It isn't possible to jump directly across a jump mask, so even a mask extends 1 AU around a star, even if you are 2 AU from the star you can't jump to a point 2 AU on the direct opposite of the star since it will be in shadow. | The //jump shadow// includes regions of the system obscured by the presence of a jump mask. It isn't possible to jump directly across a jump mask, so even a mask extends 1 AU around a star, even if you are 2 AU from the star you can't jump to a point 2 AU on the direct opposite of the star since it will be in shadow. | ||
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**WorldGen** can work out such shadows from the point of view of neighbouring systems, and show which parts of a system can be jumped to directly, and which can't. | **WorldGen** can work out such shadows from the point of view of neighbouring systems, and show which parts of a system can be jumped to directly, and which can't. | ||
+ | ===== Asteroid Belts ===== | ||
+ | |||
+ | It is currently assumed that asteroid belts have no effect on jump masking. This may change at a later point. | ||
worldgen/masks.txt · Last modified: 2021/01/01 17:24 by sam