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ft:shuttles

Shuttles

Shuttles are larger than fighters but smaller than ships, generally having a mass in the range of 4 to 8. Like fighters, they have a fixed movement rather than using vectored movement - this is normally 12“ with no option for a 'combat move' like fighters have. The principle advantage of shuttles is that they can carry Invasion Troops.

Shuttles are unarmed. Shuttles always have the ability to land on planets. Like fighters, their energy signature is low enough that they are difficult to target, and can only be hit by weapons which can target fighters.

Assault Shuttles

Mass 4, and require 1 point to destroy. Cost is 8 points and requires 6 hanger mass. Can provide fire support to ground troops.

  • Has 1 drive and 1 mass.
  • Has a move of 12”.
  • Has 1 point of capacity.
  • Has 1 point of weaponry.
  • Has a base move of 1“ in the atmosphere.

Light Shuttles

Mass 4, and require 1 point to destroy. Cost is 8 points and requires 6 hanger mass.

  • Has 1 drive and 1 mass.
  • Has a move of 12”.
  • Has 2 points of capacity.
  • Has a base move of 2“ in the atmosphere.

Medium Shuttles

Mass 6, and require 1 point to destroy, but all damage against them is halved as per a heavy fighter. Cost is 12 points and requires 9 hanger mass.

  • Has 2 drive and 2 mass.
  • Has a move of 12”.
  • Has 2 points of capacity.
  • Has a base move of 1“ in the atmosphere.

Heavy Shuttles

Mass 8, and require 1 point to destroy, but all damage against them is halved as per a heavy fighter. Cost is 16 points and takes up 12 hanger mass.

  • Has 2 drive and 2 mass.
  • Has a move of 9”.
  • Has 4 points of capacity.
  • Has a base move of 2“ in the atmosphere.
ft/shuttles.txt · Last modified: 2015/05/10 10:17 by sam