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midnight:gm:npcs:ashrenrise:jacob

Jacob ex Flambeau

Male, 59; Demon Hunter.

Int Per Str Sta Pre Com Dex Qik
+2 +3 -1 +3 +0 -1 +2 +3

Jacob specialises in magic that doesn't require penetration of the target's magical resistance. His main speciality is Rego, with lots of Terram and Herbam.

Virtues and Flaws

The Gift

Virtues: Affinity with Rego; Fast Caster; Puissant Art (Rego);

Flaws:

Decisive +2; Reckless -1; Passionate +3

Abilities

Languages: Latin (Theology) 5; French 4; Irish 2

Knowledges: Hibernia (magi) 2; Hermes Lore (Flamebeau) 1; Code of Hermes (Demons) 1; Infernal Lore (Demons) 2; Theology (Demons) 1

Hermetic: Magic Theory (Rego) 4, Penetration (Demons) 2, Concentration (spells) 2, Finesse (herbam) 5, Parma Magica (Ignem) 5

Physical: Athletics 2; Awareness 2; Survival 2;

Social: Folk ken (magi) 2; Guile (magi) 1;

Combat: Brawl (knife) 2; Single weapon (short sword) 2

Arts

Creo 11 Animal 10 Ignem 11
Intellego 5 Aquam 11 Imagonem 3
Muto 4 Auram 3 Mentem 4
Perdo 7 Corpus 14 Terram 16
Rego 21 Herbam 15 Vim 12

Spells

  • Demon's Eternal Oblivion (PeVi 10)
  • Demon's Eternal Oblivion (PeVi 15, Group)
  • Circular Ward Against Demons (ReVi 15)
  • Personal Ward Against Demons (ReVi 20, Touch, Sun, Ind)
  • Lift the Dangling Puppet (ReCo 15)
  • Whispers Through the Black Gate (InCoMe 10)
  • Avert the Gaze of the Abyss (ReVi 20, Ritual, Pers, Ind, (level 2))
  • Claw of Piercing Bone (ReCo 10, +5 dmg)
  • Rain of Bone (ReCo 25, Group, +5 dmg)
  • Pilum of the Corpse (ReCo 25, +15 dmg)
  • Piercing Shaft of Wood (ReHe 10, +5 dmg)
  • Rain of Arrows (ReHe 30, Group, +15 dmg)
  • Vengeance of the Earth (ReTe 20, +15 dmg)
  • Crushing Rock (ReTe 40, +25 dmg)
  • Seven League Stride (ReCo 30)
  • Leap of Homecoming (ReCo 35)
  • Chirurgeon's Healing Touch (CrCo 20, Ritual)
midnight/gm/npcs/ashrenrise/jacob.txt · Last modified: 2015/02/04 22:39 by 127.0.0.1