Designed to carry other ships through jump space.
|TL 14||Jump Tender||TONs||Power||MCr|
|Hull||50,000 tons, Close Structure||-||10,000||2,500|
|M-Drive||Thrust 1 (-30% size)||350||5,000||1,500|
|J-Drive||Jump 4 (reduced fuel, -5%)||5,005||20,000||8,250|
|Power Plant||Fusion, (-20% size, 16,500)||880||-16,500||1,375|
|High Efficiency Batteries (20,400)||340||-||68|
|Fuel||Jump Fuel, J-4||19,000||-||-|
|Power Planet Fuel, 4 weeks||88||-||-|
|Staterooms||Standard x 160 (crew)||640||-||80|
|Docking Bays||Full Hanger, 10,000 of craft||20,000||-||4,000|
Total cost (so far): MCr18,023 (MCr1,500/month running costs)
190 Engineers 50 Mechanics 25 Administrators 3 Medics 20 officers
Crew costs: 959,500/month
Assume that it can buy fuel at half price because it's buying in bulk, and has its own fuel providers it can use at several worlds. For a J-4 trip, it's using 19,000t of fuel, at Cr250 - a total of Cr4,750,000.
It can carry 10,000t of craft, and assume it charges by the tonne, so at full load that's Cr475/t.
Let's say it charges Cr150/t/parsec. That's triple what a ship normally pays, but it's quicker.
It may also make money by taking freight. That's normally paid at Cr7,000/tonne. That's potentially MCr14. So even with half a cargo hold, it pays for travel and anything it makes from carrying ships is a bonus.
Ships it carry can also carry cargo, so though it's expensive, they can probably normally offset costs by taking freight themselves.
It stays 3 days at each port, refuelling and loading cargo and ships.